Version 001.017: specular scattering, diffuse reflection, and shading

Running at 1600 by 900 resolution on a modest system.

The scene comprises a spherical light source (treated as a point light), a glass ball, a specularly and diffusely reflecting box (approximating a very shiny plastic box for example), and a diffusely reflecting box (approximating a paper cube for example).

The next step will be to compose a better test scene.

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