This blog is for the purpose of showcasing and logging the progress of my interactive, global illumination graphics engine. The graphics engine is based on ray tracing algorithms.

The project is interesting to me because currently global illumination in computer graphics is a slow process and has, to my knowledge, not satisfactorily been achieved at interactive rates on current consumer hardware. I aim to perform global illumination at interactive rates by developing a graphics engine capable of running well on a modest system.

If you are unfamiliar with any of the technical terms used this article I strongly recommend the viewing of the “Glossary” page for further explanation.

Thanks for your visit! 🙂


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